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However, if we kept going at that scale and couldn’t bring in enough revenue as a result, that would be the worst-case scenario. Of course, on an emotional level, I wanted FFXI to maintain its previous scale of operations. Hiromichi leaving the company, neglecting to comprehend these specifics would be the downfall of our operations and ultimately force us to end the service for the game.
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He also needed a firm understanding of the numbers as he was to take over as producer. These specifics were crucial not only for me, but for Mr.
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I was looking at the numbers for everything, including development-related costs, personnel assigned to each aspect of the game, how the patch cycles worked for it, labor and server maintenance expenses, and so on. Yoshida conducting a thorough internal inspection to uncover them. After taking over, I pondered what should be done for FFXI, a game supported by many passionate players, and my resolution was to ensure the operations of FFXI can continue as long as possible.īack then, there were a lot of specifics that only Mr. Hiromichi, and so given it was an MMO business, I decided to oversee it within the division I was managing at the time, Business Division 5. I see, so there was some history between the two of you. * Hiromichi Tanaka, original Producer of FFXI. That was when he asked me, “Yoshida, if you can, would you take over FFXI too?” and that was how I became involved with FFXI. Hiromichi returned to focusing on his role as FFXI Producer until he departed from Square Enix. After I took over FFXIV Version 1.0, the other project he was overseeing, Mr. Hiromichi*, and this made him a key figure of extreme significance.
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FFXI was our first instance of business alliances with PC manufacturers and preparing dedicated marketing staff. First of all, FFXI had a very unique position in Square Enix as its first MMORPG. Please allow me to explain from the beginning. To begin, as the head of Creative Business Unit III, the division overseeing the FFXI project, how exactly are you involved with FFXI?
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This also happens to be our tenth interview, so I‘m deeply moved that the series has finally come this far. Yoshida, the head of our Creative Business Unit III.
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Now we presumably know why it was in development hell for a long period of time.FFXI is celebrating its 20th anniversary at last, and our interview on this occasion is with Mr. The reason for the cancellation is because it “didn’t meet quality standards as expected by fans of the series.” The companies have “relocated” staff to “other projects.” It’s dead, Jim.Īs Gematsu points out, this project was first announced in early 2015, and was supposed to be out a while ago. Today, it announced that it will not be moving forward with the mobile “reboot ” remember that thing?Įvidently the decision was mutual, between Square Enix and Nexon (who were both working on the game in tandem).
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It was a feat, and influenced a good deal of games beyond it, including Final Fantasy XIV.īut all good things must eventually end, and in 2016, Square Enix shut down the console editions of the game. It also broke ground as a console-first MMO, and catapulted the Final Fantasy series into the multiplayer realm. The Valkurm Dunes are real quiet these daysįinal Fantasy XI was a powerhouse of an MMO.įorged in 2002, it lived on for ages, reminding people that World of Warcraft wasn’t the only game in town, following the era of Ultima Online and Everquest.